Showing posts with label Batman: Arkham City. Show all posts
Showing posts with label Batman: Arkham City. Show all posts
Friday, 18 May 2012
Wednesday, 21 December 2011
Wednesday, 26 October 2011
4.6 Million Copies of Batman: Arkham City Sold

Warner Bros. Interactive Entertainment and DC Entertainment today announced that Batman: Arkham City™, the critically acclaimed videogame developed by Rocksteady Studios, has shipped more than 4.6 million units worldwide since its October 18 North American launch on the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.
The week one sales figure for Batman: Arkham City is more than double the number of units sold of Batman: Arkham Asylum in the same time period and solidifies the game's place as a contender for one of the top-selling titles of 2011. Additionally, the game currently stands as the highest reviewed PS3™ and Xbox 360 game of 2011 on Metacritic.com with average scores of 96 and 95 respectively.
"Batman: Arkham City is one of the best action adventure games, proven by the tremendous reviews, and it further establishes the Batman brand as a marquee franchise for our growing business," said Martin Tremblay, President, Warner Bros. Interactive Entertainment. "Rocksteady Studios went above and beyond in delivering an incredible game and the support of the entire team at Warner Bros. Interactive Entertainment and DC Entertainment drove the excellent campaign a game like this deserves."
"The true test for any game is what the players think and we have been thrilled by their reaction to Batman: Arkham City," said Sefton Hill, Game Director at Rocksteady Studios. "The team at Rocksteady put every ounce of effort into making the best Batman experience we possibly could, so we are overwhelmed by the incredible feedback from the community."
Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players flying through the expansive Arkham City – five times larger than the game world in Batman: Arkham Asylum – the new maximum security "home" for all of Gotham City’s thugs, gangsters and insane criminal masterminds. Featuring an incredible Rogues Gallery of Gotham City's most dangerous criminals including Catwoman, The Joker, The Riddler, Two-Face, Harley Quinn, The Penguin, Mr. Freeze and many others, the game allows players to genuinely experience what it feels like to be The Dark Knight delivering justice on the streets of Gotham City.
Batman: Arkham City is based on DC Comics' core Batman license and rated "T" for Teen by the ESRB. The game is currently available on Xbox 360 and PS3™. The Games for Windows version will be available beginning Nov. 15, 2011. Fans can visit www.batmanarkhamcity.com for more information about the game.
Saturday, 15 October 2011
Batman: Arkham City Launch Trailer
Batman Arkham City Panel @ NYCC 2011
With its October 18 release date just days away, anticipation has never been hotter for Batman: Arkham City, the sequel to Batman: Arkham Asylum, the Guinness World Record for best reviewed superhero video game ever. On hand to discuss the game with a packed auditorium of fans was Sefton Hill, the game director for Rocksteady Studios; Nick Arundel, Audio Director; Claudio Sanchez of Coheed and Cambria, who provided an original song for the game's soundtrack album; and longtime Batman voice actor Kevin Conroy, who was greeted like a king.
Given the copious amounts of news and information that's been released over the last several weeks, there's precious little to tease about Arkham City. With that in mind, the panelists discussed behind-the-scenes inspirations and treated the audience to a new launch trailer as well as a live demo of the game. You'd better believe we got that launch trailer, and you can check it out after the cut. We'll have the gameplay demo a little later, because it is basically too awesome for our technology to handle at the moment.
"We wanted to create the most authentic Batman game possible," Hill said of the development of Arkham Asylum, and added that the mission philosophy remained the same for Arkham City. The crucial difference, he said, was that Arkham City offered the designers the chance to do things they weren't able to fit into the previous game.
"The audience's response to the first game inspired the development of this one," Hill said, explaining that the same attention to detail and an overriding dedication to expressing Batman as properly as possible informed every decision. To that end, the production team remained fewer than 100 people, every gameplay, character and technology decision was rooted in the narrative devised by Paul Dini and Rocksteady, and was treated by everyone as a labor of love. Hill pointed out that unlike some licensed projects, working with DC Entertainment on Arkham City was a great help in creating the project.
The panelists confirmed that Arkham City is approximately five times the size of the last game and offers 30 hours of gameplay. Batman's moves have been doubled, as have the animated sequences and dialogue.
Asked about his thoughts on the story of Arkham City and the work of game writer Paul Dini, voice actor Conroy said he thought the critical element of Batman's success is the character's relationship to the audience. "Everything about Batman comes from the deep wounds he suffered as a child. He has two sides. The mask and the public face, and that's true for everyone." Conroy said Batman embodies that duality, and that his understanding of that dynamic is what makes Paul Dini one of the best Batman writers.
A huge Batman fan, Claudio Sanchez explained that his song, "Deranged," tried to emulate sound effects found in Batman stories. He said some instrumental parts invoke countdown clocks, the sound of a cape or even bats flying. In creating the track, Sanchez took all the released game footage and cut a trailer of his own.
Asked which Batman villains the panelists relate to most, Hill said the Riddler, because they'd enjoyed using the character so much in the game; Arundel said Two-Face; Sanchez said Calendar Man; and Conroy said the Joker, citing his long professional relationship with Joker voice actor Mark Hamill.
In response to a fan's question, Conroy joked that he enjoyed performing in video games more than animation because "cha-ching!", but made sure to say that he loves both mediums for different reasons.
One fan asked Conroy whether his 20-year tenure as the voice of Batman was due to his own enthusiasm for playing the part or because Warner Bros. was especially happy with his work. The actor said that while he loves the character, it was the audience's tremendous love for his work that is the real reason he's stayed so long. "Thank you very much," he said.
Friday, 23 September 2011
Batman: Arkham City Joker Trailer
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